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How to Build a Gold Paladin (Liberator) Deck on a Budget

24/03/2014

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The main cards for this blog entry are Solitary Liberator, Gancelot (Gancelot) and Liberator, Holy Shine Dragon (HSD). Gancelot can be found from TD08: Liberator of the Sanctuary and HS05: Liberator of the Sanctuary, making him relatively easy to find (unless the Trial Deck/Starter Set is out of stock in your area).

The main focus of this HSD-Gancelot combo is to continuously Break Ride every turn if possible. HSD allows itself to return to your hand by selecting another Grade 3 Gold Paladin to ride at the end of your turn, making it possible to ride again with HSD the following turn. Note that if you heal from 4 damage to 3 damage, HSD cannot return to your hand at the end of that turn. HSD has a another skill that allows it to superior call from the top of your deck when you ride it, allowing you to fill up your field if necessary.

When you ride into HSD from Gancelot, you may use HSD’s skill to superior call first before you select (up to) 3 Gold Paladin rearguards to power up, along with the Vanguard as well making your attacks all the more powerful. This essentially makes full use of Gancelot’s Break Ride skill. You may also combo HSD with Steal Spear Liberator, Bleoberis but it is more expensive to do so and only powers up the Vanguard with potential counterblast limitations in the late game.

Your most basic needs is to buy at least 1 TD and the following cards will be of most use to you from the TD.

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Blaster Blade Liberator (BBL) has the ability to retire your opponent’s front row rearguard. HSD-Gancelot does not use that much counterblast overall so BBL has enough room to assist you greatly by being in the deck.

Liberator of Royalty, Phallon (Phallon) is the generic 12k attacker for this Legion. Having him around helps you to attack healthy numbers with the right boosting units (or even without).

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Little Liberator, Marron (Marron) is a great card to put inside the deck. As 10k attackers become commonplace since Season 3, the TD fortunately gives you 4 pieces! The best part about this card is that regardless of where it gets called to, it can be utilized fully in both as an attacker and as a boosting unit (especially so since Gold Paladin superior calling is mostly random).

Future Liberator, Llew (Llew) is good for boosting the Vanguard to reach great numbers although I do not personally use him due to many other Grade 1 options being made available. He becomes less useful if your field gets locked or heavily retired however.

As for triggers, you may use a balance setting of 4 draw, 4 stand, 4 critical and 4 heal. That is the basic from the trial deck and works well for HSD-Gancelot as standing your already power boosted rearguard (Break Ride effect) can really cripple your opponent. For this Legion/clan, there are a variety of trigger options available for you. Liberators has a total of 1 draw trigger, 4 stand triggers, 2 critical triggers and 2 heal triggers. You do not really need more than 4 draw triggers for this deck in my personal opinion.

After that, you can find further support by finding rares and commons. RRs are optional although very welcomed if you’re able to afford them.

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Both of the cards above are actually alternate options to Phallon but they are also good on their own too!

Liberator, Bagpipe Angel (Bagpipe Angel) allows you to select up to 2 other Gold Paladin to power up on the field as long as she is superior called from the deck. This allows you to power up a column or 2 unexpectedly. For example, a unit with 9000 Power will become 11000 Power this turn, making it able to hit 11000 Power Vanguards when it could not previously! You can also power up the Vanguard column as well if you find it necessary. This card is my personal favorite as she potentially surprises the opponent’s guarding capability.

Overcast Liberator, Geraint (Geraint) is a great card for Liberators although he is more useful in a Wolf Fang Liberator, Garmore and Liberator, Monarch Sanctuary Alfred deck as his skill is stack-able. For HSD-Gancelot’s case, it can become a potential 12k attacker on a budget.

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Knight of Far Arrows, Saphir (Saphir) may not be a Liberator but he is a good card that can help you unflip if you do have the budget for the BBL-Balan combo (detailed below). Saphir allows you to unflip and soulcharge when it is superior called from the deck. It takes some luck to run him but he is always welcomed to help keep my counterblasts healthy.

Alternatively, you can look into Green Axe Knight, Taliesyn who can power up by 10k when you ride a Grade 3 Gold Paladin. He isn’t a Liberator but if he doesn’t get removed from the field for when you ride HSD (again), you can power him up by a total of 15k if you also target it with Gancelot’s Break Ride skill, making him a 23k attacker for that turn (before boost)!

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Fast Chase Liberator, Josephus (Joseph) is a great card for Liberators. When it is superior called from the deck, you get the chance to draw a card. As HSD-Gancelot do not use the soul, this card is very useful in this build to increase your hand size.

May Rain Liberator, Bruno (Bruno) is the same as Geraint in skill and is actually more useful in other decks. For HSD-Gancelot, it can potentially be a 10k boosting unit for any your attackers making it an invaluable Grade 1 to have on the field (if you superior call 1 card from the deck during that turn from HSD’s on-ride skill).

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Sharp Point Liberator, Gold Lancer (Gold Lancer) is an important card for any Gancelot related builds. This card allows you to search for Gancelot by discarding 1 Grade 3 Gold Paladin from your hand when he is called to a rearguard circle. He is especially important if your deck runs around 1-2 Gancelots, although decks with up to 4 pieces of Gancelots can find him useful to filter the deck.

Starry Skies Liberator, Guinevere (Guinevere) is an alternative to perfect guards/nulls (Sentinels) and can potentially become a better Quintet Wall. When this unit is placed on the Guardian circle, you may counterblast 1, for each of your Gold Paladin rearguards, this unit gains +5000 shield. With a full field, she becomes a 30000 shield! She is weak to retires and locks however, also when you run out of counterblasts (although she can still provide a minimum of 5000 shield unlike a Quintet Wall which is 0). Currently this skill is special to Liberators and she can be inserted into a deck with 4 Sentinels making your defenses sky-high. For a budget deck, use as many of her as necessary to provide you decent defense. Do note you can intercept after calling her to the Guardian circle and the shield value will not decrease!

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White Rainbow Liberator, Balan (Balan) needs to combo with BBL in order to unflip, similar to Blaster Dark Revenger and Dorint (Shadow Paladin – Revengers). If you run your deck on a strict budget, you will mostly have only 1 BBL in the deck making it hard for the skill to run most of the times. If you feel lucky, you can still run this card and show to your opponent that you can call out that 1 piece of Blaster Blade in your deck – like a main character.

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Spring Breeze Messenger (SBM) is personally the best starter to use for HSD-Gancelot. He allows you to set up your field early game while potentially filtering your deck out.

Holy Squire, Enide (Enide) is a good alternative to SBM if you could not find it (due to being an older card of an unpopular box set). You may also use either Liberator, Cheer Up Trumpeter (mostly unused in HSD-Gancelot) or Yearning Liberator, Alm (mostly unused if BBL is not inside the deck anymore) although they may be less effective.

From the above information, the basic deck for this build will look like this;

Grade 3 (7)

Grade 2 (12)

Grade 1 (14)

  • Little Liberator, Marron (3) OR Fast Chase Liberator, Josephus (3)
  • May Rain Liberator, Bruno (4)
  • Sharp Point Liberator, Gold Lancer (4)
  • Starry Skies Liberator, Guinevere (3)

Grade 0 (17)

  • Draw Trigger (4)
  • Stand Trigger (4)
  • Critical Trigger (4)
  • Heal Trigger (4)
  • Spring Breeze Messenger OR Holy Squire, Enid

The above build should not cost you more than RM100 (Ringgit Malaysia – convert it as necessary depending on your currency) but it also depends on how much people offer you. Overall, this deck is very usable but you’ll need to ensure that you get Gancelot in time (while hoping it doesn’t go to the damage zone early game) in order to ensure it has enough power to overwhelm your opponent when you loop HSD-Gancelot. The deck has a small insurance against retires with HSD’s on-ride skill but it can be sensitive to lock. Riding HSD-HSD can also work but it doesn’t give enough power.

There is a card that can aid you further as well;

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Liberator of the Flute, Escrad (Escrad) is a great card for Gold Paladin (in general). It can set up your field and can increase the number of attacks as well as power up certain units (Geraint and Bruno).

Just for the sake of knowing, a “full deck” (subjective) would look like this;

Grade 3 (7)

Grade 2 (12)

Grade 1 (14)

  • Little Liberator, Marron (2) OR Fast Chase Liberator, Josephus (2)
  • May Rain Liberator, Bruno (3)
  • Sharp Point Liberator, Gold Lancer (3)
  • White Rainbow Liberator, Balan (3)
  • Halo Liberator, Mark (3)

Grade 0 (17)

  • Draw Trigger (4)
  • Stand Trigger (4)
  • Critical Trigger (4)
  • Heal Trigger (4)
  • Spring Breeze Messenger OR Holy Squire, Enid OR Yearning Liberator, Alm

A little bit of difference but it could make your experience more solid for HSD-Gancelot. One Zenith is there is case you want to Cross Break Ride at any point of time.

Well, that’s all for now. This has been of my mind for a while so I felt like typing it out. So, what do you think about this? If you are a new player, did you try this idea? Did it work for you? Personally it worked for me, although the deck I built had more Grade 3 options to go with.

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